My 3D Works

Hello, I am Logan Jones, I specialize in 3D models but with help from university I have branched of into different fields, such as Unity and Unreal Engine. In this collection I have put together different 3D models, Maya and Blender scenes, and my uses of substance painter 3D. The goal of these models are to be put into game engines of the projects i am working on, that is why i put so much effort into making sure the topology is clean, keeping the poly count low on none hero assets, and good understanding on what resolution size I need for the texel density to be great, so I don't waste resources on things people won't see.