





Hello, I would like to show you some of my best pieces of work. My primary expertise is hard surface modelling, however I have also branched off into game development and sculpting. This collection showcases various 3D models made with programs such as Maya, Blender, Z-brush and substance painter 3D. My goal for all my models is to optimise them to allow for easy integration into game engines such as Unreal and Unity. This is why I prioritize clean topology and keeping poly counts low, while also having an understanding for optimal texel density and ensuring efficient resource usage. I love creating 3D art and I look forward to getting a job in the games field to allow me to do it as a job.