3D Art Projects

Hello, I would like to show you some of my best pieces of work. My primary expertise is hard surface modelling, however I have also branched off into game development and sculpting. This collection showcases various 3D models made with programs such as Maya, Blender, Z-brush and substance painter 3D. My goal for all my models is to optimise them to allow for easy integration into game engines such as Unreal and Unity. This is why I prioritize clean topology and keeping poly counts low, while also having an understanding for optimal texel density and ensuring efficient resource usage. I love creating 3D art and I look forward to getting a job in the games field to allow me to do it as a job.

Fallout Garage Scene
I decided to recreate a Fallout 4 Scene trying to recreate the look and feel of the Fallout games by Bethesda.
2025
[Wallpaper]
Radio Bunker
A WW2 radio bunker operator, that is in the brink of danger.
2024
[Cinematic VR]
PPSh-41
I am developing multiple Weapon projects that are highly realistic and have respected poly counts to increase performance.
2025
[Game Ready Asset]
Stielhandgranate
This model was created for the intention of my Emerging technology VR scenes. However, i planned on using it in other projects such as a WW2 Zombie games similar to Call of Duty World at War.
2024
[Game Ready Asset]
Nintendo GameBoy
This model was made specifically to go onto my online shop. With this in mind I ensured it was to my highest quality, giving it the most detail to date.
2024
[Cinematic Ready Asset]
Fuse
I made this project for one of my university projects and eventually uploaded to Fab/Sketchfab. I enjoyed making this model as it was one of my first times messing with glass in substance painter.
2023
[Game Ready Asset]
WW2 Radio
This model was originally created for the Sketchfab store. Since then, I’ve revisited and remade it in 2024, adding more detail and improving its overall quality.
2024
[Game Ready Asset]
Oil Lantern
This is one of my more general models, this is built so i could light up environments in my games. This model was made in Blender and Substance painter. It's polygon count was 8,489 and uses 4k textures.
2024
[Game Ready Asset]
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