Security Camera
Clean and high fidelity model that brings optimisation and hard work to the forefront. This model is designed for real time environments.
2025
[Game Ready Asset]
Fallout Garage Scene
I decided to recreate a Fallout 4 Scene trying to recreate the look and feel of the Fallout games by Bethesda.
2025
[Wallpaper]
WW2 Radio
This model was originally created for the Sketchfab store. Since then, I’ve revisited and remade it in 2024, adding more detail and improving its overall quality.
2024
[Game Ready Asset]
PPSh-41
I am developing multiple Weapon projects that are highly realistic and have respected poly counts to increase performance.
2025
[Game Ready Asset]
MP-40
Simplicity, efficient and clarity has allowed me to create this highly detailed model in a reasonable time frame. Due to this being a collection of assets made I needed to ensure I didn't focus my attention on one model for too long.
2025
[Game Ready Asset]
Stielhandgranate
This model was created for the intention of my Emerging technology VR scenes. However, i planned on using it in other projects such as a WW2 Zombie games similar to Call of Duty World at War.
2024
[Game Ready Asset]
Nintendo GameBoy
This model was made specifically to go onto my online shop. With this in mind I ensured it was to my highest quality, giving it the most detail to date.
2024
[Cinematic Ready Asset]
Fuse
I made this project for one of my university projects and eventually uploaded to Fab/Sketchfab. I enjoyed making this model as it was one of my first times messing with glass in substance painter.
2023
[Game Ready Asset]
Radio Bunker
A WW2 radio bunker operator, that is in the brink of danger.
2024
[Cinematic VR]
Oil Lantern
This is one of my more general models, this is built so i could light up environments in my games. This model was made in Blender and Substance painter. It's polygon count was 8,489 and uses 4k textures.
2024
[Game Ready Asset]