This PPSh-41 modelĀ is low-medium poly and game ready with high amounts of details and hand painted textures. This is also a fully sub-dividable model allowing for higher details if called for (cinematic shots). This model was made in conjunction with other weapons I was making, I decided that if I'm going to make weapons I should make more than one. I tried to implement a design philosophy for this project, this being since it's close up to the camera it is ideal to have a medium poly count. Although it has a medium poly count, I also made sure to have the textures use refined detail. Meaning closer up it will look better, however further away it may lose some details, especially when mip maps come into play.
PPSh-41
I am developing multiple Weapon projects that are highly realistic and have respected poly counts to increase performance.