I started to work on some personal projects that i have been wanting to work on while i had a bit of time during the Christmas holiday before i went back to university. I decided to re-do my FNaF Fan game from the ground up using all the skills i have developed. One of my notable improvements was in animations. Compared to my old version i have improved poly count, textures, model complexity and a vast improvement with my animations and rendering ability. 

In this project i started to use the compositor for the first time and it upgraded my render skills to the next level. This is currently the best render i have so far in my library.

One of the reasons i wanted to make this is because this one the first project i was able to finish and FNaF was one of the biggest inspirations for me getting into game development.
The biggest area of which lead to my improvement was that i realized everything didn't need to be perfect. Once i realized that I was able to start relaxing with my work and enjoying it more, which lead to a better end result. My previous attempt at my fan game was before i started university. This meant i didn't know the best ways to create my assets which lead to a long development time and constant searching on the web for the solution.

Freddy is the only planned animatronic I am developing, meaning i can focus on making him right and making the game. Once the game is in a prototype stage where i can play-test with people it will be viewable in the Unreal tab at the top.

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